- Four-on-the-floor
- A kick drum on every beat of the bar. The spine of house music.
- Swing
- Delaying the off-16ths so the hats and percussion lean forward. More swing feels looser; none feels machine-straight.
- Sub bass
- The lowest bass layer, felt more than heard, usually sine-like and tuned to the chord root.
- Sidechain
- Ducking the bass or pads every time the kick hits, which produces the pumping feel.
- Stab
- A short, rhythmic chord hit, often on electric piano or organ.
- Breakdown and build
- A section that removes the drums (breakdown) and the rising passage that brings them back (build).
- Lane
- The composer's style preset: afterhours, rooftop, poolside, warehouse or editorial. Each has its own tempo pocket, chord bank, kit and mix curve.
- Drive
- The 1 to 5 energy control: how hard the kit hits and how busy the arrangement gets.
- LUFS
- The loudness unit streaming services normalise to. Mastering to a LUFS target keeps your track level with everything else in a playlist.
- True peak
- The highest sample-interpolated level in the file. A ceiling of -1 dBTP leaves headroom so encoders do not clip.
- Stems
- Separate audio files per instrument group (drums, bass, chords, texture) for remixing or re-balancing.
- Provenance manifest
- A record of how a render was produced (lane, seed, settings) that travels with the file. Useful for rights questions and client hand-off.